We have currently started to set up and look into DayZ Standalone.

Our Server can be found best via the 3rd party launcher

DayZSALauncher at

Our IP currently: - Port is 2302

or simply search for Weltenfall


If you connect via dayz launcher in steam, do not forget to add ip AND port, even if it is the default port.


Current Settings
Name   Weltenfall [...]
Port 2302
Restarts scheduled restarts with messages every 12 hours, atm.
Daytime Settings Day 1x, Night 24x, Server starts in June/August at 6 am. (basicly day-only atm, due to restart.)
Timers 28 Secs Respawn, 15 Secs Login
Version Latest Stable / Standalone, 1.01.*
Voice&Chat  Teamspeak:;
Social&Media Reddit Post
Other Tbd: Homepage, Forum, MatrixChat, ...



The server is guaranteed to run the next 3 months at least. It is a private hive.

It is fully root, not a vps, and runs on a ram disk, but the game still has it's "issues" unfortunately.


No Mods Required; for now.

Best practice is to use DayZSALauncher to automatically let the server provide mods!

After we find out how much we can do with vanilla files, we might need to switch to mods.


Feature Matrix
Long Day, Short Night
Summer Date

Atm. our server restarts every 12 hours; date resets to a summer day in the morning after that, so it is actually never night. But even if night play gets more balanced in the future, days will be long, and nights accelerated.


Custom Loot Table We continuously try to improve on the loot on the server. It should still retain a sense of pride and accomplishment however.
Light sources removed or scarce, as we are almost a day server right now.
Custom Spawns

Spawn areas have been decreased to the south-east of the map.
Spawn script is customized, and will be fleshed out even further in the future.
Around Elektro, you will spawn with a Makarov.

Elektro PvP Elektro has additional loot stashes you can find around yellow protective cases, with low gear weaponry and ammunition, additionally to the Makarov spawn; It means, you can prove, you are the fastest draw in Elektro. More such systems are in development. The high amount of ammunition obtainable will increase the risk to loot the city! -
Hordes A Horde of Zombies roams the coasts of Chernarus, try to avoid confrontation. -
Vehicles+ Increased amounts of Vehicle spawns will make it easier to obtain one, for the time being. -
Weather System Instead of using the forecaster which is built in, weather is mostly steady and sunny, sometimes foggy and spooky, and occasional storms do not last more than ~15 minutes, with proper buildup. No more endless rain, but also not just boring endless sunshine.  
Planned Features
Spawn Loadouts Survival has its perks: if your last character gains ingame time, your next loadout will be better.


almost finished.


Web Based Customizations We might add web based customization options soonish. -
Building Mods We might adapt build anywhere, in some form. However atm. persistence is still a problem.


Trader There are definite plans to have an ingame trader city. However customized. -
Weapons Redux If we feel the community is strong enough, and all other stuff is done, we might introduce redux - or hope DayZ will actually release content itself. -
Endgame Objective A second metagame will be added later on as an opt-in endgame objective.  in planning.




we do not have any specific rules to gameplay, pvp is allowed, social play is encouraged.

we do not compensate for losses.

we do not tolerate cheating.

admins will not abuse their powers for powerplay.



(C) by, (C) by 2008-2013, Impressum, Kontakt

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