We have currently started to set up and look into DayZ Standalone.

Our Server can be found best via the 3rd party launcher

DayZSALauncher at

Our IP currently: - Port is 2302

or simply search for WTF or OWL


If you connect via dayz launcher in steam, do not forget to add ip AND port, even if it is the default port.


Current Settings
Name  [EU|OWL] WTF [...] All welcome!
Port 2302
Restarts scheduled restarts with messages every 12 hours, atm.
Daytime Settings Day 2.5x, Night 24x, Server ingame time starts in June/August at 6 am. There should be 30 Minute night once a cycle.
Timers 15 Secs Respawn, 5 Secs Login
Version Latest Stable / Standalone
Voice&Chat  Teamspeak:; Discord: or F9skZgt
Social&Media Reddit Post 
Other Tbd: Homepage, Forum, MatrixChat, ...



The server is guaranteed to run until September at least. It is a private hive.

It is fully root i7, not a vps, and runs from a ram disk, but the game still has it's "issues" unfortunately.


No Client Mods Required; for now, probably ever.

Best practice is to use DayZSALauncher to automatically let the server provide mods!

Even in selecting mods, we want to stay vanilla friendly. Server does have scripts, however.


Feature Matrix
Long Day, Short Night
Summer Date

Atm. our server restarts every 12 hours; short nights.


Custom Loot Table We continuously try to improve on the loot on the server. It should still retain a sense of pride and accomplishment however.
Light sources scarce, as we are almost a day server right now.
Custom Spawns

Spawn areas have been decreased to the south-east of the map.
Spawn script is customized, and will be fleshed out even further in the future.
Around Elektro, and only there, you will spawn with a Makarov.

Elektro PvP

Elektro has additional loot stashes you can find around yellow protective cases, with low gear weaponry and ammunition, additionally to the Makarov spawn; It means, you can prove, you are the fastest draw in Elektro.

More such systems are in development. The high amount of ammunition obtainable will increase the risk to loot that city!

Hordes A Horde of Zombies roams the coasts of Chernarus, try to avoid confrontation. -
Vehicles+ Increased amounts of Vehicle spawns will make it easier to obtain one, for the time being. -
Weather System Instead of using the forecaster which is built in, weather is mostly steady and sunny, sometimes foggy and spooky, and occasional storms do not last more than ~15 minutes, with proper buildup. No more endless rain, but also not just boring endless sunshine.  
Spawn Loadouts Survival has its perks: if your last character gains ingame time, your next loadout will be better. If you survive very long, you acquire currency to even pay for the next few respawns.  
Planned Features
Web Based Customizations We might add web based customization options soonish. -
Building Mods We might adapt build anywhere, in some form. However atm. persistence is still a problem.


Trader No Trader. And if, only very rudimentary. -
Endgame Objective A second metagame will be added later on as an opt-in endgame objective.  in planning.




we do not have any specific rules to gameplay, pvp is allowed, social play is encouraged.

we do not compensate for losses.

we do not tolerate cheating.

admins will not abuse their powers for powerplay.

admins do spawn stuff, especially cars, and if you kill us, or are friendly and ask, you can keep it. usually we do that since we have to test features.




(C) by, (C) by 2008-2013, Impressum, Kontakt

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